
I will say as soon as possible but I will start its creation only after having totally removed all the worries of the markers already present.Ħ. When is a complete exploration trail of the new map? So if someone has not made this achievement yet or could see which ones were reversed ( this would be 5 and 6) I'd be happy if you told me.ĥ. Unfortunately, we were not able to confirm which ones were reversed, and I can not verify it. I have been told that an element of achievement " Notetaker" located in Fractals would have a page that would be reversed with another ( visible especially when using the API key)
#GW2 NOTETAKER PATCH#
Currently this achievement is for many bugged and I prefer to wait for a patch to find out what will be changed before giving an indication that can be changed.Ĥ.

Yes, it is a very good remark and it is not a forgotten.
#GW2 NOTETAKER UPDATE#
This will be done in the next update which allows to regain a little space on the length of the menu, and I take this opportunity to improve the legibility regarding the information of the name of the map related to a bounty or trek, a small image for example? Then you will see that the indications are not aligned but clearly it is almost impossible to happen to align the texts better than that now without spending 4 days.ģ. Request players to return the Guild Missions menu with one submenu per activity type and not all at the same level. The problem has been found and will be corrected in the next update.Ģ. Markers / Trails remain visible even without being activated, one with a default icon: " Grothmar Valley: Symbols" ( in the menu Assistances) and " Historian of Grothmar Valley" First, I apologize in advance for the incorrect English or translations totally failed, but you will understand that I am fluent in English fairly basic, I hope that the content of the suite will be at least understandable. Small feedback on the received messages, problem in corrections, etc. I also created a conversion table visible only in the tent so that the visuals can be converted into numbers without having to do a memory job.Īnd with this update, I took advantage to optimize as much as possible all PNG images to reduce the size of each by 30 to 50% ( gain on the whole package quite large), tool used was PNGGauntlet and i will continue to search better result soon with another plugin or codecĪ Carved Path (Code was added too in Assistances Menu of Taco to use when achievement are already done if API key used)

I did not want to reuse those of Tekkit because, with all the sympathy that I have, are sometimes far too far from reality. One of the elements that required an infinite time was the codes of the legion of ashes on the trees, and since Tekkit has released a very early pack ( mashed must do my partnership request also arrgggg) many players have started named these symbols by the numbers he himself chose it forced me not to create divergences recreated me too with the same numbers but the longest was recreated most faithfully the symbols while keeping a simplicity. The other element is to take advantage as much as possible of the functions related to the API key by adding textual markers or visual indicators that will be indicators of each sub-elements ( example the concert or for one of the achievements, there are actions to be done, and around the scene are visible each of the activities and will be hidden as soon as these will be done allowing to keep an eye on what remains to be done while playing). The creation of these markers has been longer than usual for IRL reasons and because I test a new approach, which is to indicate the achievement with an additional marker visible nearby reminiscent of the name of the achievement and gives indications if necessary and with the optimize PNG i can try to use image more detailled than before.Įach of the text markers to be created individually in two languages, it takes a longer time than what I did before but I find that the rendering is more enjoyable used and more in tune with the visuals of the game.
